Plan Around the Updated Potion Footprints

A stronger potion can also demand a more awkward space on your equipment board. Dungeonbound's v0.1.50 update defines Rare potions as 1×3, Epic potions as 2×2, and Legendary or Alchemist-only potions as 2×3. The same rework makes potions persistent equipment that replenishes every battle instead of breaking.

This Dungeonbound potion rarities and inventory sizes guide covers those explicitly documented categories. The official Dungeonbound update announcements provide the source for the November 3 rework and later equipment changes.

Potion Size Comparison

Potion category in the updateInventory footprintLayout implication
Rare1×3Needs a narrow three-cell space
Epic2×2Needs a square block of space
Legendary2×3Needs a larger rectangular block
Alchemist-only2×3Uses the same stated footprint as Legendary potions

Alchemist-only is listed here because the update specifies its footprint. It should not be treated as an additional rarity tier simply because it appears beside the rarity labels.

The available notes do not provide Common or Uncommon potion dimensions. Do not extend this table by guessing their sizes from the higher-rarity pattern; inspect the actual item when one appears.

Fit the Potion Without Breaking the Rest of the Board

Look for the full shape the potion requires before buying or rearranging around it. Three isolated empty cells are not the same layout opportunity as an unobstructed 1×3 footprint, and a long opening does not automatically accommodate a 2×2 potion.

When assessing a potion, check:

  • The actual effect: Choose something relevant to your build rather than buying only for the rarity label.
  • The complete footprint: Identify where the entire piece would fit.
  • Neighboring requirements: Moving another item can change adjacency relationships elsewhere on the board.
  • Rune coverage: Reworked runes also occupy 2×2 areas and empower the item covering the largest part of their footprint, so rearranging equipment warrants another coverage check.

The developer describes rarer potions as larger and stronger, but the notes do not give one universal power multiplier between rarities. Compare the particular effects and values shown on the items.

Persistent Potions, Upgrades and Fusion

The v0.1.50 rework says potions no longer break and refill every battle. That makes planning space for a useful potion different from relying on older demo advice about a potion disappearing after PvP.

The later v0.1.51 update says potions can be upgraded, take gems and be forged. Those options can make a potion part of an ongoing equipment plan, rather than a piece you judge only by its initial pickup value.

Potion fusion offers another possibility: the November 3 notes allow a potion to be fused into an item that keeps its original functions and gains the potion effect with replenishing Ammo. Inspect the forge's proposed hybrid for its actual footprint. The separate-potion size table does not establish a universal size for every fused result.

Refilling every battle also does not mean unlimited activations during one battle. Read the potion or fused item's own effect and Ammo information for the charges and conditions that apply to your equipment.

Frequently Asked Questions

What size is an Epic potion?

The v0.1.50 update gives Epic potions a 2×2 inventory footprint.

Do Legendary and Alchemist-only potions have different sizes?

Both are listed as 2×3 in the same official update. That shared footprint does not mean their effects or eligibility are identical.

What are the Common and Uncommon potion sizes?

The retrieved official notes do not specify them. Check the actual item rather than assuming dimensions from the Rare, Epic and Legendary entries.